Dark Crystal is, of course, known for Jim Henson’s incredible puppetry work. It’s a shame, because the groundwork is there- Dark Crystal has an enchanting world with well-explored lore, rich characterization, and thought out history, but all of that is lost in the game. Take Sacred Stones, for example: the continent of Magvel, much like the world of Thra, is divided into several geographic regions, but Sacred Stones feels more complete as a world than Crystal’ take on Thra, and the strife that permeates Magvel is communicated and felt-you worry for its characters, of which there are upwards of 30 playable units, more than Crystal’s hollow takes on beloved and comparatively small cast. Funny enough, Fire Emblem’s Game Boy Advance offerings said more about conflict with far fewer resources while boasting an E rating, featuring little more than pixel portraits and abstracted maps. The strategy RPG genre is filled with defining titles such as Final Fantasy Tactics and the Fire Emblem franchise that have their own unique takes on war and how that affects those that fight in them. It’s not that Crystal couldn’t make a statement. Given its E10+ rating, perhaps it’s a problem of its intended audience-the fear of edging that rating to a dreaded T seems to make the game avoid any kind of thematic depth. In fact, it says very little about anything in particular. For a game about social unrest, The Dark Crystal: Age Of Resistance Tactics says remarkably little about the subject.
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